Event Buddy Mobile App

Overview

Extracurricular activities play a huge role in the collegiate experience - not only does it help students meet new people, but support the development of skills that would otherwise be difficult in the classroom. However, with over 800 clubs and student-run organizations at the University of Toronto, the sheer amount of event information can be daunting. Furthermore, initial research has shown that UofT has no centralized platform for extracurriculars, making it difficult for students to find specific events or activities that fits their interests. Thus, our team set out to find out:

Are there pain points related to participating in extracurriculars, and how can we help improve this process?

Timeline

3 months from Oct-Dec 2018

Platform

Mobile App (Android)

Role

UX Design and Research

Team

Sharon Lam, Victoria Ho, Jessica Yao

Tools

Figma, InVision, Google Surveys

Methods

Competitive Analysis, Interviews, Surveys, Personas,
Prioritization Grid

Discovering the Problem Space

Why is extracurricular involvement important, and what is the current state like for students?

To get a comprehensive understanding of the connection between university students and extracurricular involvement, we looked into secondary resources and conducted competitive analysis on existing apps and services relating to students and extracurriculars.

Academic Journals
and Books
Journal of Educational Psychology
Psychology in Schools Engaging University Students
INSIGHTS
Students with higher levels of peer support demonstrated higher levels of school engagement

Students reported significantly lower levels of actual engagement than they expected when they first entered university, with the “out-of-class interaction” category being the most disappointing.
Existing Apps and Services
CLN (Career Learning Network)
Libcal and Email Listservs
The Student Life App
INSIGHTS
There is not one platform that consolidates all UofT events, which meant students had to look at different sources to keep up to date

Most platforms have no search functionality to find specific events and activities, e.g. by topic. We also tested the apps, and found navigation to be difficult

How do students feel about extracurricular involvement, e.g. events, clubs?

In order to dive deeper into user needs, we recruited and conducted interviews with representative users to understand their event finding behaviour, motivations for attending events, and factors affecting event attendance. We also distributed surveys online and paper surveys randomly on campus.

14 Surveys
Participants: UofT undergraduate and graduate students of different faculties
Preparation: Created using Google Forms - digital version distributed via online networks, while paper version distributed randomly on campus
INSIGHTS
64.3% of respondents made a friend by attending the same event

92.9% of respondents want to attend university hosted events to meet new people or expand their networks
4 Interviews
Participants: UofT undergraduate and graduate students of different faculties
Preparation: Representative users were selected by pre-screening questionnaire, and ran pilot tests to check for leading questions
INSIGHTS
All participants described more positive experiences when attending events with someone they knew

“I was not ever by myself during an event...if I had someone with me, there is more reason to stay since there are more things to do [e.g. discuss with friend]” - Participant 2

Framing User Goals

We had a lot of data from the secondary and primary research we conducted, and needed to find common patterns and establish key themes to focus on. We decided to take all the research points into sticky notes, so it'll be easier for us to visualize and group similar themes together. We created the affinity diagram below to visualize common themes we found.

Key Themes from Research

From the affinity diagram, we were able to establish the following themes from our research:

  1. Students are overwhelmed by the sheer amount of event information from scattered sources
  2. Students feel awkward going to events alone, and are more likely to attend / stay longer if they know someone at the event
  3. Students would like to be more actively involved in university events
  4. Students attend events mainly to network/meet new people

Determining User Goals and Behaviour

Using our primary research data, we developed a persona of our representative user, Sam, to describe her needs, behaviours, goals and pain points. We also created an as-is scenario to outline how she currently looks for university events and to identify pain points.

Ideation and Prototyping

Turning broad concepts to UX solutions

Based on our research, we believe there is a gap between what is available for students and their expectations. Students would like to be involved but are unable to find events efficiently. Even if they did find an event, they may not get a positive experience if they feel awkward going alone. With sticky notes in hand, we let our creativity flow and brainstormed lots of ideas based on users' needs and pain points established. For fun, we also came up with some ideas that were a bit more absurd, i.e. a sorting hat that finds events for you!

We voted our ideas based on feasibility and impact, and mapped it on a prioritization grid to see which ideas scored the highest.

Low-fidelity Mockups

To keep our scope focused, we took ideas that scored the highest and narrowed it down to 3 feature-based goals for our design:

  1. Browsing through all UofT events in one consolidated platform
  2. Customizing search to find relevant events specific to users’ interests
  3. Choosing to be paired up with another UofT student to attend the event together

Initial designs and quick testing

With the 3 goals in mind, we created low-fidelity mockups of our initial design, then conducted lean evaluation tests with a few representative users. We asked them to 'think-aloud' on what they thought about the features and layout of the design, to figure out whether we're on the right path with these designs, and to identify any fundamental usability issues before moving on to the next step.

Medium Fidelity Prototypes

We used the feedback from our lean evaluation testing to improve the designs for our medium fidelity mockups. We created the designs on Figma and developed a clickable prototype using InVision. Click here for our clickable prototype.

Example Workflow: Searching for event, confirming attendance and pairing up with an event buddy

Usability Testing and Next Steps

In order to evaluate our designs and uncover further opportunities for improvement, we designed 3 tasks based on the 3 goals established earlier, and conducted tests with a few representative users. We also conducted post-test interviews to learn more about what they thought and experienced with the design.

After the tests, we compiled our users' feedback and drew key points to inform our next steps, as outlined below.

Project Limitations

Since this is a course project, we realize our design has real-life limitations. We would need to conduct stakeholder interviews, e.g. developers, UofT event organizers, to better understand the feasibility of the app, particularly its technical feasibility. We would also need to increase and diversify the sample size of our participants to get a comprehensive understanding of our representative users.

Next Steps

Based on our usability test results, focusing on making changes to the home, event buddy information and confirmed attendance screen would be our next steps.

  1. Home Screen:
    Prompt users at the beginning to set preferences for customized list of events and visually differentiate home screen from search screen (looks too similar)
  2. Event Buddy Information Screen:
    Include ability to opt in for event buddy in the information screen so users won't have to click back again to opt in
  3. Confirmed Attendance Screen:
    Change workflow of confirming attendance since conflating attendance with opting in for event buddy is confusing. Also, include ability to opt in for an event buddy at a later time